Assault Skills in Phoenix Point are active and passive abilities that the Assault Unit can acquire by leveling up. There are 7 basic Assault Skills and ??? Random Skills. Skills are restricted by unit level and Skills Points are required to unlock them. At level 4 Assault Units will be able to select a second class unlocking that class weapon proficiency and all Basic Skills..
Class skills XP coast to purchase depends on the level of the skill.
Level 2 cost 10
Level 3 cost 15
Level 4 Multi-class cost 50
Level 5 cost 20
Level 6 cost 25
Level 7 cost 30
The 3 random skills to each individual unit cost 25 XP despite some being better versions of others and regardless of there level access requirement.
Assault Skills in Phoenix Point
Assault Basic Skills
There are 7 Assault Basic Skills, and they are restricted by level. When an Assault unit levels up it will be able to unlock a new Basic Skill by spending Skill Points. Below you can find a list of all Assault Basic Skills in Phoenix Point.
Lvl 1
Assault Training
Proficiency whit Assault Rifles and shotguns.
Lvl 2
Dash
Move to a target position within half of the normal movement range.
(requires 4 willpower per use)
Lvl 3
Return Fire
Shoot back at an enemy when it attacks, provided the soldier is using a direct-fire projectile weapon whit proficiency, and the enemy is within half perception range.
Lvl 4
New Class
Choose a secondary class to train in.
Lvl 5
Ready For Action
Reloading and inventory actions do not cost an Action Points
Lvl 6
Rally the Troops
Each allay recovers 1 Action Point. Limited one use per turn.
Lvl 7
Rapid Clearance
Recover 2 Action Points for each enemy killed, until end of the turn
(requires 5 willpower per use)
Random Skills
Random Skills in Phoenix Point are abilities that are shared among all units. Each unit have 3 Random Skills assigned from the pool. These skills are randomly assigned to any level from 1 to 7 and units will still need to spend Skill Points to unlock them. Below you will find all Random Skills in Phoenix Point.
PDW Proficiency
Proficiency with PDWs at +10% Accuracy
Shotgun Proficiency
Proficiency with Shotgun at +10%Accuracy
Heavy Weapon Proficiency
Proficiency with Heavy Weapons at +10% Accuracy
Steal Specialist
Additional +25 to steal of armor
Expert Heavy Weapons
Additional +20% Damage when using Heavy weapons
Grenade Proficiency
Proficiency with Grenades at +10% range
Handgun Proficiency
Proficiency with Handguns at +10% Accuracy
Sniper Rifle Proficiency
Proficiency with Sniper Riffles at +10% Accuracy
Expert Runner
Additional +2 Speed
Assault Rifle Proficiency
Proficiency with assault Rifles at +10% Accuracy
Expert Mounted Weapons
Additional +20% range when using Mounted weapons.
Expert Shooter
Shoot with +20 Accuracy
Devoted
Additional +2 to Willpower
Quarterback
50% bonus Grenade range and +2 Speed
Biochemist
All attacks that damage a target also inflict 1 viral damage (per bullet)
Cautious
20% bonus accuracy and -10 damage dealt
Farsighted
Additional +2 to Willpower and 10 Perception range
Reckless
30% bonus damage dealt and -20% accuracy
Expert Packer
Carry +25% maximum weight
Expert Thrower
Throw at +50% distance