Heavy Skills in Phoenix Point are active and passive abilities that the Heavy Unit can acquire by leveling up. There are 7 basic Heavy Skills and ??? Random Skills. Skills are restricted by unit level and Skills Points are required to unlock them. At level 4 Heavy Units will be able to select a second class unlocking that class weapon proficiency and all Basic Skills.

 

 

Heavy Skills in Phoenix Point

Heavy Basic Skills

There are 7 Heavy Basic Skills, and they are restricted by level. When a Heavy unit levels up it will be able to unlock a new Basic Skill by spending Skill Points. Below you can find a list of all Heavy Basic Skills in Phoenix Point.

Lvl 1
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Heavy Training

Proficiency with Heavy Weapons, Mounted Weapons, and Jet Pack.  (Jetpack requires 2 willpower to use)

Lvl 2
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Brawler

Bash and Melee attacks deal 50% more damage.

Lvl 3
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War Cry

All enemies within 10 tiles have their Action Points Reduced to 2 for the next turn.

Lvl 4
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New Class

Choose a secondary class to train in.

 

Lvl 5
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Boom Blast

The Action Point cost of Grenades, and other explosive weapons, is reduced by 1 and their range is increased by 50% until the end of the turn.  (requires 5 willpower to use)

Lvl 6
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Inspire

Killing an enemy grants allies 1 additional will point.

Lvl 7
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Rage Burst

Shoot with a proficient direct-fire projectile weapon, using all remaining ammo in the weapon's magazine. (requires 5 willpower to use)

 

Random Skills

Random Skills in Phoenix Point are abilities that are shared among all units. Each unit have 3 Random Skills assigned from the pool. These skills are randomly assigned to any level from 1 to 7 and units will still need to spend Skill Points to unlock them. Below you will find all Random Skills in Phoenix Point.

 

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PDW Proficiency

Proficiency with PDWs at +10% Accuracy

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Shotgun Proficiency

Proficiency with Shotgun at +10%Accuracy

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Heavy Weapon Proficiency

Proficiency with Heavy Weapons at +10% Accuracy

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Steal Specialist

Additional +25 to steal of armor

 

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Expert Heavy Weapons

Additional +20% Damage when using Heavy weapons

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Grenade Proficiency

Proficiency with Grenades at +10% range

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Handgun Proficiency

Proficiency with Handguns at +10% Accuracy

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Sniper Rifle Proficiency

Proficiency with Sniper Riffles at +10% Accuracy

 

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Expert Runner

Additional +2 Speed

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Assault Rifle Proficiency

Proficiency with assault Rifles at +10% Accuracy

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Expert Mounted Weapons

Additional +20% range when using Mounted weapons.

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Expert Shooter

Shoot with +20 Accuracy

 

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Devoted

Additional +2 to Willpower

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Quarterback

50% bonus Grenade range and +2 Speed

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Biochemist

All attacks that damage a target also inflict 1 viral damage (per bullet)

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Cautious

20% bonus accuracy and -10 damage dealt

 

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Farsighted

Additional +2 to Willpower and 10 Perception range

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Reckless

30% bonus damage dealt and -20% accuracy

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Expert Packer

Carry +25% maximum weight

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Expert Thrower

Throw at +50% distance

 

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Expert Melee

Additional +20 Damage when using Melee Weapons


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