Infiltrator Skills in Phoenix Point are active and passive abilities that the Infitrator Unit can acquire by leveling up. There are 7 basic Infiltrator Skills and ??? Random Skills. Skills are restricted by unit level and Skills Points are required to unlock them. At level 4 Heavy Units will be able to select a second class unlocking that class weapon proficiency and all Basic Skills.
Infiltrator Skills in Phoenix Point
Infiltrator Basic Skills
There are 7 Infiltrator Basic Skills, and they are restricted by level. When an Infiltrator unit levels up it will be able to unlock a new Basic Skill by spending Skill Points. Below you can find a list of all Infiltrator Basic Skills in Phoenix Point.
Proficiency with Crossbows and Spider Drone deployment. Base line stealth factor is 25% as long as the character isn't revealed.
Attacks from behind gain shock value equal to 3 times the damage dealt.
Deploy holographic decoy at the chosen location. The decoy is treated as a real target by all enemies. (Costs 3 Willpower)
Choose a secondary class to train in.
Deploy 3 Spider Drones with one action
Move within 5 tiles and disappear from view for the next turn (or until spotted) (Costs 4 Willpower)
Damage dealt while not spotted is increased by 50%
Random Skills in Phoenix Point are abilities that are shared among all units. Each unit have 3 Random Skills assigned from the pool. These skills are randomly assigned to any level from 1 to 7 and units will still need to spend Skill Points to unlock them. Below you will find all Random Skills in Phoenix Point.
Proficiency with PDWs at +10% Accuracy
Proficiency with Shotgun at +10%Accuracy
Proficiency with Heavy Weapons at +10% Accuracy
Additional +25 to steal of armor
Proficiency with Grenades at +10% range
Proficiency with Handguns at +10% Accuracy
Proficiency with Sniper Riffles at +10% Accuracy
Additional +2 Speed
Proficiency with assault Rifles at +10% Accuracy
Additional +20% range when using Mounted weapons.
Shoot with +20 Accuracy
Additional +2 to Willpower
50% bonus Grenade range and +2 Speed
All attacks that damage a target also inflict 1 viral damage (per bullet)
20% bonus accuracy and -10 damage dealt
Additional +2 to Willpower and 10 Perception range
30% bonus damage dealt and -20% accuracy
Carry +25% maximum weight
Throw at +50% distance
Additional +20 Damage when using Melee Weapons