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Skills in Phoenix Point are special abilities that provide unique Active or Passive abilities. Each Class has 7 fixed skills (one for each level) and 3 random skills. Skills can be unlocked by spending Skill Points.
At level 4 units will be able to access a second class.
This page has a list of all the Skills in Phoenix Point which include their effects and description. You can find detailed information about their properties on each individual page linked below.
How Skills Work
- Skills can be Passive or Active abilities that units can use in battle. Active abilities usually require Will Points to be performed while Passive abilities are triggered automatically.
Acquiring Skills
- Skills are restricted by unit level and Skills Points are required to unlock them. Each class has 7 base Skills and 3 random skills that they can unlock.
- At level 4 Units will be able to select a second class unlocking their weapon proficiency and accessing all the base skills for that Class. Skill Points will still be required to unlock those Skills.
Skills in Phoenix Point
Heavy Skills in Phoenix Point are active and passive abilities that the Heavy Unit can acquire by leveling up. There are 7 basic Heavy Skills and ??? Random Skills. Skills are restricted by unit level and Skills Points are required to unlock them. At level 4 Heavy Units will be able to select a second class unlocking that class weapon proficiency and all Basic Skills.
Heavy Skills in Phoenix Point
Heavy Basic Skills
There are 7 Heavy Basic Skills, and they are restricted by level. When a Heavy unit levels up it will be able to unlock a new Basic Skill by spending Skill Points. Below you can find a list of all Heavy Basic Skills in Phoenix Point.
Lvl 1

Heavy Training
Proficiency with Heavy Weapons, Mounted Weapons, and Jet Pack. (Jetpack requires 2 willpower to use)
Lvl 2

Brawler
Bash and Melee attacks deal 50% more damage.
Lvl 3

War Cry
All enemies within 10 tiles have their Action Points Reduced to 2 for the next turn.
Lvl 4

New Class
Choose a secondary class to train in.
Lvl 5

Boom Blast
The Action Point cost of Grenades, and other explosive weapons, is reduced by 1 and their range is increased by 50% until the end of the turn. (requires 5 willpower to use)
Lvl 6

Inspire
Killing an enemy grants allies 1 additional will point.
Lvl 7

Rage Burst
Shoot with a proficient direct-fire projectile weapon, using all remaining ammo in the weapon's magazine. (requires 5 willpower to use)
Random Skills
Random Skills in Phoenix Point are abilities that are shared among all units. Each unit have 3 Random Skills assigned from the pool. These skills are randomly assigned to any level from 1 to 7 and units will still need to spend Skill Points to unlock them. Below you will find all Random Skills in Phoenix Point.

PDW Proficiency
Proficiency with PDWs at +10% Accuracy

Shotgun Proficiency
Proficiency with Shotgun at +10%Accuracy

Heavy Weapon Proficiency
Proficiency with Heavy Weapons at +10% Accuracy

Steal Specialist
Additional +25 to steal of armor

Expert Heavy Weapons
Additional +20% Damage when using Heavy weapons

Grenade Proficiency
Proficiency with Grenades at +10% range

Handgun Proficiency
Proficiency with Handguns at +10% Accuracy

Sniper Rifle Proficiency
Proficiency with Sniper Riffles at +10% Accuracy

Expert Runner
Additional +2 Speed

Assault Rifle Proficiency
Proficiency with assault Rifles at +10% Accuracy

Expert Mounted Weapons
Additional +20% range when using Mounted weapons.

Expert Shooter
Shoot with +20 Accuracy

Devoted
Additional +2 to Willpower

Quarterback
50% bonus Grenade range and +2 Speed

Biochemist
All attacks that damage a target also inflict 1 viral damage (per bullet)

Cautious
20% bonus accuracy and -10 damage dealt

Farsighted
Additional +2 to Willpower and 10 Perception range

Reckless
30% bonus damage dealt and -20% accuracy

Expert Packer
Carry +25% maximum weight

Expert Thrower
Throw at +50% distance
- Anonymous
This skills must be from beta version ^^
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