Skills in Phoenix Point are special abilities that provide unique Active or Passive abilities. Each Class has 7 fixed skills (one for each level) and 3 random skills. Skills can be unlocked by spending Skill Points.
At level 4 units will be able to access a second class.
This page has a list of all the Skills in Phoenix Point which include their effects and description. You can find detailed information about their properties on each individual page linked below.
How Skills Work
- Skills can be Passive or Active abilities that units can use in battle. Active abilities usually require Will Points to be performed while Passive abilities are triggered automatically.
- Skills are restricted by unit level and Skills Points are required to unlock them. Each class has 7 base Skills and 3 random skills that they can unlock.
- At level 4 Units will be able to select a second class unlocking their weapon proficiency and accessing all the base skills for that Class. Skill Points will still be required to unlock those Skills.
Skills in Phoenix Point
Heavy Skills in Phoenix Point are active and passive abilities that the Heavy Unit can acquire by leveling up. There are 7 basic Heavy Skills and ??? Random Skills. Skills are restricted by unit level and Skills Points are required to unlock them. At level 4 Heavy Units will be able to select a second class unlocking that class weapon proficiency and all Basic Skills.
Heavy Skills in Phoenix Point
Heavy Basic Skills
There are 7 Heavy Basic Skills, and they are restricted by level. When a Heavy unit levels up it will be able to unlock a new Basic Skill by spending Skill Points. Below you can find a list of all Heavy Basic Skills in Phoenix Point.
Proficiency with Heavy Weapons, Mounted Weapons, and Jet Pack. (Jetpack requires 2 willpower to use)
Bash and Melee attacks deal 50% more damage.
All enemies within 10 tiles have their Action Points Reduced to 2 for the next turn.
Choose a secondary class to train in.
Killing an enemy grants allies 1 additional will point.
Shoot with a proficient direct-fire projectile weapon, using all remaining ammo in the weapon's magazine. (requires 5 willpower to use)
Random Skills in Phoenix Point are abilities that are shared among all units. Each unit have 3 Random Skills assigned from the pool. These skills are randomly assigned to any level from 1 to 7 and units will still need to spend Skill Points to unlock them. Below you will find all Random Skills in Phoenix Point.
Proficiency with PDWs at +10% Accuracy
Proficiency with Shotgun at +10%Accuracy
Proficiency with Heavy Weapons at +10% Accuracy
Additional +25 to steal of armor
Proficiency with Grenades at +10% range
Proficiency with Handguns at +10% Accuracy
Proficiency with Sniper Riffles at +10% Accuracy
Additional +2 Speed
Proficiency with assault Rifles at +10% Accuracy
Additional +20% range when using Mounted weapons.
Shoot with +20 Accuracy
Additional +2 to Willpower
50% bonus Grenade range and +2 Speed
All attacks that damage a target also inflict 1 viral damage (per bullet)
20% bonus accuracy and -10 damage dealt
Additional +2 to Willpower and 10 Perception range
30% bonus damage dealt and -20% accuracy
Carry +25% maximum weight
Throw at +50% distance
Additional +20 Damage when using Melee Weapons