Technician Skills in Phoenix Point are active and passive abilities that the Technician Unit can acquire by leveling up. There are 7 basic Technician Skills and ??? Random Skills. Skills are restricted by unit level and Skills Points are required to unlock them. At level 4 Technician Units will be able to select a second class unlocking that class weapon proficiency and all Basic Skills..

 

 

 

Technician Skills in Phoenix Point

Technician Basic Skills

Each unit will receive 3 Random Skills of any level, and they will be able to unlock them by using Skill Points. Below you can find a list of all Random Skills in Phoenix Point.

Lvl 1
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Technician Training

Proficiency with PDWs, robotic arms, and turret deployment.

Lvl 2
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Fast Use

The Action Point cost of Medkits, Stimpacks and Robotic Arm abilities is reduced by 1

Lvl 3
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Manual Control

Take manual control of a turret or vehicle weapon and shoot at a target  (requires 3 willpower to use)

Lvl 4
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New Class

Choose a secondary class to train in.

Lvl 5
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Field Medic

Restore 10 point and 10 Armor to all body parts of the selected target. Disabled body parts are restored.  (requires 2 willpower  and 2 actions to use)

Lvl 6
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Remote Deployment

Turrets can be thrown and deployed for 1 Action Point

Lvl 7
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Electric Reinforcement

All allies gain 20 temporary Armor for 1 turn  (requires 6 willpower to use)

 

Random Skills

Random Skills in Phoenix Point are abilities that are shared among all units. Each unit have 3 Random Skills assigned from the pool. These skills are randomly assigned to any level from 1 to 7 and units will still need to spend Skill Points to unlock them. Below you will find all Random Skills in Phoenix Point.

 

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PDW Proficiency

Proficiency with PDWs at +10% Accuracy

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Shotgun Proficiency

Proficiency with Shotgun at +10%Accuracy

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Heavy Weapon Proficiency

Proficiency with Heavy Weapons at +10% Accuracy

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Steal Specialist

Additional +25 to steal of armor

 

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Expert Heavy Weapons

Additional +20% Damage when using Heavy weapons

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Grenade Proficiency

Proficiency with Grenades at +10% range

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Handgun Proficiency

Proficiency with Handguns at +10% Accuracy

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Sniper Rifle Proficiency

Proficiency with Sniper Riffles at +10% Accuracy

 

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Expert Runner

Additional +2 Speed

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Assault Rifle Proficiency

Proficiency with assault Rifles at +10% Accuracy

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Expert Mounted Weapons

Additional +20% range when using Mounted weapons.

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Expert Shooter

Shoot with +20 Accuracy

 

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Devoted

Additional +2 to Willpower

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Quarterback

50% bonus Grenade range and +2 Speed

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Biochemist

All attacks that damage a target also inflict 1 viral damage (per bullet)

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Cautious

20% bonus accuracy and -10 damage dealt

 

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Farsighted

Additional +2 to Willpower and 10 Perception range

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Reckless

30% bonus damage dealt and -20% accuracy

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Expert Packer

Carry +25% maximum weight

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Expert Thrower

Throw at +50% distance

 

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Expert Melee

Additional +20 Damage when using Melee Weapons


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