Technician Skills in Phoenix Point are active and passive abilities that the Technician Unit can acquire by leveling up. There are 7 basic Technician Skills and ??? Random Skills. Skills are restricted by unit level and Skills Points are required to unlock them. At level 4 Technician Units will be able to select a second class unlocking that class weapon proficiency and all Basic Skills..
Technician Skills in Phoenix Point
Technician Basic Skills
Each unit will receive 3 Random Skills of any level, and they will be able to unlock them by using Skill Points. Below you can find a list of all Random Skills in Phoenix Point.
Proficiency with PDWs, robotic arms, and turret deployment.
The Action Point cost of Medkits, Stimpacks and Robotic Arm abilities is reduced by 1
Take manual control of a turret or vehicle weapon and shoot at a target (requires 3 willpower to use)
Choose a secondary class to train in.
Restore 10 point and 10 Armor to all body parts of the selected target. Disabled body parts are restored. (requires 2 willpower and 2 actions to use)
Turrets can be thrown and deployed for 1 Action Point
All allies gain 20 temporary Armor for 1 turn (requires 6 willpower to use)
Random Skills in Phoenix Point are abilities that are shared among all units. Each unit have 3 Random Skills assigned from the pool. These skills are randomly assigned to any level from 1 to 7 and units will still need to spend Skill Points to unlock them. Below you will find all Random Skills in Phoenix Point.
Proficiency with PDWs at +10% Accuracy
Proficiency with Shotgun at +10%Accuracy
Proficiency with Heavy Weapons at +10% Accuracy
Additional +25 to steal of armor
Proficiency with Grenades at +10% range
Proficiency with Handguns at +10% Accuracy
Proficiency with Sniper Riffles at +10% Accuracy
Additional +2 Speed
Proficiency with assault Rifles at +10% Accuracy
Additional +20% range when using Mounted weapons.
Shoot with +20 Accuracy
Additional +2 to Willpower
50% bonus Grenade range and +2 Speed
All attacks that damage a target also inflict 1 viral damage (per bullet)
20% bonus accuracy and -10 damage dealt
Additional +2 to Willpower and 10 Perception range
30% bonus damage dealt and -20% accuracy
Carry +25% maximum weight
Throw at +50% distance
Additional +20 Damage when using Melee Weapons