Melee Weapons are a type of Weapon in Phoenix Point. Melee Weapons deal high damage but require to be adjacent to the target to be used. Melee attacks will always hit their target, making it a good choice to secure kills. They can also be used as a secondary weapon for when enemies get close and provide with additional melee damage. Below you will find detailed information on all Melee Weapons in Phoenix Point.
Berserker Units are proficient with Melee Weapons making them a good choice for these weapons.
Melee Weapons in Phoenix Point
Name | Damage | Extra Effect | Strikes | Effective Range | Action Points | Hands to Use | Weight |
|
160 | 200 Shock | 1 | 1 | 2 | 1 | 2 |
---|---|---|---|---|---|---|---|
|
140 | 50 Bleed | 1 | 1 | 2 | 1 | 2 |
|
100 | 50 Piercing 6 Virus |
1 | 1 | 2 | 1 | 2 |
|
10 | 40 Piercing 8 Paralysis |
1 | 1 | 1 | 1 | 2 |
|
160 | 600 Shock | 1 | 1 | 2 | 1 | 2 |
|
220 | 400 Shock | 1 | 1 | 2 | 1 | 5 |
|
300 | 30 Shred | 1 | 1 | 2 | 2 | 5 |
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Note: posted close to launch, may change. Since marduk's fist has 140 damage (AND 200 shock) theres unfortunately no reason to research or use scion of sharur. Just use the more basic marduk hammer instead, since 140 - 50 armor is still 90, which is more than 80 damage bypassing up to 50 armor. No idea what devs were thinking here. Must have been overlooked.
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