Phoenix Point FAQ covers all the things you would want to know about the game before purchasing. If you cannot find the question you are looking for here, please feel free to add it to the list should you find it elsewhere so that other players may get their questions answered.

 

Phoenix Point  FAQ

When will Phoenix Point be available?

Phoenix Point will release on December 3rd, 2019 on PC and Mac, with planned launches for Xbox One in Q1 2020 and PS4 later in 2020.

Which platforms will Phoenix Point be distributed on?

The PC and Mac OS versions of Phoenix Point will be launching on the Epic Games Store in December 2019.

The PC version will also be releasing on Microsoft's Game Pass in December 2019 with the Xbox One version to follow in Q1 2020.

For the Epic Games Store version, the Epic Games Launcher will be required to download and update Phoenix Point. Once the game is downloaded and installed on your system, you will be able to launch the game directly from a desktop or program menu shortcut. The launcher will not be required for day-to-day play. An “always on” internet connection will not be required.

Phoenix Point will come to Steam and GOG.com in late 2020/early 2021.

How is Phoenix Point related to XCom?

Phoenix Point is being created by Julian Gollop who was the original designer, programmer and artist of X-Com (X-Com: UFO Defense / UFO: Enemy Unknown) in 1994. Phoenix Point is a spiritual successor to the original X-Com games and hopes to invoke the same feeling and atmosphere of those classic games, retaining many of those much-loved gameplay mechanics while adding some new ones.

How will the shooting work?

Phoenix Point uses a realistic ballistics system. Every projectile in Phoenix Point is simulated in the physics engine. Many weapons fire in bursts with multiple projectiles. Each projectile will travel in a cone based on the shooters accuracy and weapon type. Each projectile can damage whatever object that it hits. This can be your intended target, another enemy, cover or even a friendly unit. This system is very similar to the original X-Com: UFO Defense.

The new shooting system will drastically change how battles are approached and will allow players to rely more on their strategies and less on randomness

Is the map randomly generated?

The battle maps will be generated using randomly selected, pre-designed components as in original X-COM and XCOM 2. Variable positioning of obstacles, such as barriers and vehicles will be added. Additionally, locations may have already suffered significant battle damage before your squad arrives, creating more of an appearance of a war zone.

How will research work?

Research will be based on a tech tree which will be revealed as the game is played. Each of the factions possesses some unique tech at the start of the game, and they will engage in their own research and development. You can acquire their tech, and there will be some unique options for the player based on combined tech from two or more factions. There will be a UFOpedia style database which you can access any time.

Will there be any multiplayer or co-op options?

No. The game revolves around the single player campaign, and the replayability value. There are no plans on incorporating Multiplayer or co-op options in the future.

Will buildings and terrain be fully destructible?

All buildings and structures are potentially destructible. Some structures will be much tougher, and some may be vulnerable to certain types of damage, such as fire.

How many soldiers are available for a Squad?

Four is the lower limit for deploying a squad, not a starting limit. Squad Sizes can be as high as 16, depending on the transport available and the type of mission. A more limiting factor on squad size would be the scarcity of recruits and ongoing injuries (or mental traumas) of soldiers.

What are the estimated system requirements?

  • PC Minimum OS - Win 10, 8 and 7 SP1+ (64 bit) Processer - Intel Core i3 / AMD Phenom II X3 Memory - 8 GB RAM Graphics - NvidiaGeForce GTX 660 / AMD Radeon R9 270 DirectX: Version 11
  • PC Recommended OS - Win 10, 8 and 7 SP1+ (64 bit) - Processer - Intel Core i5 3GHz / AMD FX series 3.2GHz Memory - 16 GB RAM Graphics - Nvidia GeForce GTX 1060 / AMD Radeon R9 390X DirectX: Version 11
  • Mac Minimum OS - Mac OSX 10.11 64bit Processor - Intel Core i3 Memory - 8 GB RAM Graphics - Radeon Pro 555
  • Mac Recommended OS - Mac OSX 10.11 64bit Processor - Intel Core i5 Memory - 16 GB RAM Graphics - AMD Radeon Pro Vega 64

 




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