Infiltrator Skills in Phoenix Point are active and passive abilities that the Infitrator Unit can acquire by leveling up. There are 7 basic Infiltrator Skills and ??? Random Skills. Skills are restricted by unit level and Skills Points are required to unlock them. At level 4 Heavy Units will be able to select a second class unlocking that class weapon proficiency and all Basic Skills.

 

 

Infiltrator Skills in Phoenix Point

Infiltrator Basic Skills

There are 7 Infiltrator Basic Skills, and they are restricted by level. When an Infiltrator unit levels up it will be able to unlock a new Basic Skill by spending Skill Points. Below you can find a list of all Infiltrator Basic Skills in Phoenix Point.

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Infiltrator Training

Proficiency with Crossbows and Spider Drone deployment. Base line stealth factor is 25% as long as the character isn't revealed.

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Surprise Attack

Attacks from behind gain shock value equal to 3 times the damage dealt.

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Deploy Decoy

Deploy holographic decoy at the chosen location. The decoy is treated as a real target by all enemies. (Costs 3 Willpower)

Lvl 4
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New Class

Choose a secondary class to train in.

 

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Spider Drone Pack

Deploy 3 Spider Drones with one action

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Vanish

Move within 5 tiles and disappear from view for the next turn (or until spotted) (Costs 4 Willpower)

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Sneak Attack

Damage dealt while not spotted is increased by 50%

 

Random Skills

Random Skills in Phoenix Point are abilities that are shared among all units. Each unit have 3 Random Skills assigned from the pool. These skills are randomly assigned to any level from 1 to 7 and units will still need to spend Skill Points to unlock them. Below you will find all Random Skills in Phoenix Point.

 

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PDW Proficiency

Proficiency with PDWs at +10% Accuracy

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Shotgun Proficiency

Proficiency with Shotgun at +10%Accuracy

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Heavy Weapon Proficiency

Proficiency with Heavy Weapons at +10% Accuracy

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Steal Specialist

Additional +25 to steal of armor

 

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Expert Heavy Weapons

Additional +20% Damage when using Heavy weapons

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Grenade Proficiency

Proficiency with Grenades at +10% range

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Handgun Proficiency

Proficiency with Handguns at +10% Accuracy

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Sniper Rifle Proficiency

Proficiency with Sniper Riffles at +10% Accuracy

 

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Expert Runner

Additional +2 Speed

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Assault Rifle Proficiency

Proficiency with assault Rifles at +10% Accuracy

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Expert Mounted Weapons

Additional +20% range when using Mounted weapons.

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Expert Shooter

Shoot with +20 Accuracy

 

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Devoted

Additional +2 to Willpower

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Quarterback

50% bonus Grenade range and +2 Speed

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Biochemist

All attacks that damage a target also inflict 1 viral damage (per bullet)

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Cautious

20% bonus accuracy and -10 damage dealt

 

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Farsighted

Additional +2 to Willpower and 10 Perception range

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Reckless

30% bonus damage dealt and -20% accuracy

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Expert Packer

Carry +25% maximum weight

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Expert Thrower

Throw at +50% distance

 

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Expert Melee

Additional +20 Damage when using Melee Weapons


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